Do BAR factions have clear doctrines or just random units
Some players argue BAR factions each excel at specific roles while others see the unit roster as thematically loose with inconsistent strengths. Both perspectives contain truth.
Tags: beyond all reason, faction design, unit doctrine, faction strengths
The doctrine argument
Each faction in Beyond All Reason has units with specific strengths. Arm brings cloaking and EMP tools. Core delivers heavy armor and sustained pushes. These specializations create distinct playstyles and strategic identities. Players naturally gravitate toward factions matching their preferred approach.
The outliers problem
BAR has enough unit exceptions across factions that the clean doctrine narrative breaks down. Units that theoretically belong to one faction sometimes appear elsewhere with similar or better stats. The design feels more like thematic clustering than rigorous faction philosophy. Each faction does have units that excel at specific things, but individual units rather than entire factions.
What matters in practice
Whether factions have perfect doctrine or loose themes makes little difference when actual matches start. The units you build and how you use them determine outcomes far more than faction identity. Focus on learning what each unit does well and how to counter the enemy composition.
Quick reference
- Factions have thematic strengths but many unit outliers
- Individual unit matchups matter more than faction identity
- Learning counters beats faction loyalty for consistent wins
Join creed of champions
Creed of Champions teaches unit matchups and counter play across all factions. Members practice versatility rather than one-faction tunnel vision. Competitive play without toxic faction wars. Win with skill, teamwork, and respect.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.