Why high OS players still build hounds in BAR
New players often label hounds as underpowered, yet high rating players build them regularly. The disconnect comes from how hounds function in skilled hands versus average play.
Tags: beyond all reason, hounds, unit meta, BAR, high OS, unit analysis
What hounds do well
Hounds excel at harassment and map control. Their speed and stealth capabilities let skilled players exploit weak points in opponent lines. The unit looks weak in a straight fight but shines when used for flanking and economic disruption.
Why lower tier players struggle with them
The hound requires precise micro management and game sense to use effectively. Players below 1000 OS typically lack the mechanical skill to extract value from the unit. Using hounds poorly means wasting resources on units that die without impact.
High OS players like HuK build them consistently because they understand the timing windows and positioning that make the unit pay off.
Custom game modifiers
BAR supports extensive custom game modifications through text config files. Players can create scenarios where one team stays locked at T1 while the other advances to T3, or where enemy commanders transform into different units. These custom games serve as training tools for practicing specific situations.
Play with people who understand experimentation
Trying unconventional units and strategies works best in a supportive environment. Creed of Champions welcomes players who want to experiment with different builds and learn from each other.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.