Known Transport Widget Bugs in Beyond All Reason

Shift G unit movement works with transports, but shift T functionality breaks on t2 transports, and drop failures on bad terrain leave transports stuck in an idle state.

transports · t2 transport bugs · waypoint · beyond all reason

Shift G and Terrain Drop Failures

Shift G commands handle transport movement and unit loading reliably in most scenarios. The known issue surfaces when a transport attempts a drop on inappropriate terrain. Instead of finding a valid landing spot, the transport goes idle and stops responding to further commands. A proposed fix would widen the drop radius search incrementally until the unit lands successfully. Until that lands in the base game, players should pick drop zones manually on confirmed flat terrain.

T2 Transport Shift T Breakage

Shift T triggers transport commands but behaves inconsistently with t2 transports. T2 transports frequently break from their behavior state, go idle, and stop accepting direct commands. When manual control works, the transport sometimes drops the cargo at the first waypoint instead of the final destination. These issues create crash conditions in some cases and prevent the average player from relying on transport widgets during serious matches.

Workaround Until the Rework Lands

Use shift G for ground movement and issue individual drop commands. Avoid shift T on t2 transports entirely until the transport rework ships. Select drop destinations on terrain confirmed as loadable by the transport type. Watch the infolog for crash markers related to GetNearestTransport functions if the widget fails hard. The development team already tracks these reports and the rework addresses waypoint ordering and terrain validation.

Creed of Champions

Creed of Champions emphasizes patient communication during team games where bug encounters happen. Players share workarounds and help each other adapt when transport mechanics misbehave.

"The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into." [Crd]
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