How to report bugs in Beyond All Reason on GitHub

When something breaks in BAR, the fastest way to get it fixed is filing a report on the right GitHub tracker. Here is where to go and what to include.

Tags: beyond all reason, bug reporting, github, troubleshooting, launcher, engine

Where bugs get tracked

BAR uses GitHub Issues for all bug reports and problems. Players can browse open and closed reports, check if someone already filed the same issue, and follow along when developers address it. Reports go across three separate repositories depending on what broke.

Sorting the issue before submitting saves time. A launcher crash goes to Chobby, a unit behaving wrong goes to the game repo, and a deep crash or rendering glitch often belongs on the engine tracker.

Writing a useful report

Developers need enough detail to reproduce the problem. A good report includes what happened, what was expected, and the steps to trigger it again. Screenshots or crash logs help enormously. If the issue showed up after a specific patch, mention the version number and what changed since the last time it worked.

Browsing existing issues first prevents duplicate filings. If someone already reported the same crash, adding a comment with extra details is more useful than opening a fresh ticket.

Testing patches before they drop

BAR frequently puts upcoming changes into a test phase where anyone can play them and give feedback before the update ships to everyone. Players who actually run the test build and report what they find catch problems early. Holding off on criticism until the patch has been played firsthand produces feedback developers can actually act on.

Test builds are downloadable and playable right away. Waiting for the full release just means missing the window where player input directly shapes what ships.

Custom lobbies and testing commands

Players running custom games with cheat commands sometimes hit confusion about which settings apply to whom. Commands like /nocost can be enabled for practice sessions. If the command affects all players including the AI, setting the AI to inactive keeps things under control. This setup works for rehearsing builds, testing timings, or just trying units without resource pressure.

Quick reference

  • Launcher bugs → BYAR-Chobby GitHub
  • Game bugs → Beyond-All-Reason GitHub
  • Engine crashes → Spring engine GitHub
  • Check existing issues before filing new ones
  • Include version number, steps to reproduce, and screenshots
  • Test patches early and report while the window is open

Join creed of champions

Creed of Champions runs BAR in a low-drama environment. The community values clear communication and hands-on learning, which is exactly the mindset that produces useful bug reports and helps the whole game improve. Better teammates make for better games.

[Crd] Gaming actually fulfills a human purpose here — cooperation, mutual upbuilding, fun and striving for greatness together. Instead of random anonymity, you meet, learn from, and enjoy real people.

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