How to unlock tech 2 factories in Beyond All Reason

You built a T1 factory and the advanced versions are not showing up in your build menu. Here is exactly how to get tech 2 production in BAR.

Tags: beyond all reason, tech 2 factory, advanced vehicle plant, T1 constructor, build menu, BAR tips

The basic rule

To build a T2 factory, a T1 constructor for that faction needs to construct it. You cannot build a T2 factory from your own T1 factory directly. The constructor itself must do the building.

For the vehicle line specifically, build the advanced vehicle plant by selecting a T1 vehicle constructor and picking it from the constructor build menu. The same principle applies to aircraft, naval, and commander factories across all factions.

Why this trips up new players

The T1 factory build menu shows its own outputs, not the T2 version. Players click through their factory tabs and the advanced option simply is not there. The upgrade path comes through the constructor instead.

This design exists because constructors handle the heavy lifting of scaling production. Factories themselves produce units. They do not build other factories.

Economy considerations before expanding

A T2 factory costs significantly more energy and metal than a T1. Running multiple advanced factories without solid metal extractors and energy generation will drain resources fast.

Before committing to a tech 2 build make sure you have enough income to support it. A second T1 factory often gives better early returns than a single T2 upgrade when resources are tight.

Factory upgrades across factions

Every BAR faction follows the same constructor upgrade pattern. The names change but the mechanic is identical.

  • Arm: T1 vehicle factory gets replaced by an advanced vehicle factory built by an Arm constructor
  • Core: T1 vehicular constructor builds the T2 vehicle plant
  • All factions: the pattern repeats for aircraft, ships, and specialized production

Quick reference: when to upgrade

  • Upgrade when T1 unit varieties are running out against enemy composition
  • Hold off if you still have useful T1 units to produce or need more constructors
  • Consider expanding to a second base before upgrading a single factory
  • T2 units are stronger but cost disproportionately more to maintain

Common mistake: waiting too long

Some players sit on T1 factories well into the mid game. T2 units unlock critical capabilities like heavier armor, advanced weapons, and specialized roles. If the enemy reaches T2 first you are fighting with outdated tech.

Balance matters. Upgrading every factory at once will starve you of metal. Bring one T2 line online, stabilize income, then expand further.

Learning BAR with a good team

Factory chains and production scaling are core skills in BAR. The fastest way to learn them is playing with teammates who can talk through decisions in real time. A coordinated team helps catch tech timing mistakes before they cost a game.

Creed of Champions focuses on exactly this kind of structured team play. The community emphasizes patient learning, clean communication, and zero toxicity when mistakes happen. Players who want to improve without the usual RTS stress tend to stick around.

[Crd] Having a space like here that offers a community, trainings, events, and the guarantee to not be judged or insulted by fellow members is really precious. Keeping the game safe, and more importantly, fun.

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