The short answer
Academy guidance points new players toward scenarios first, then skirmish, then multiplayer.
That order reduces noise and lets the player learn build flow, economy, and role expectations one layer at a time.
Why this matters
- Scenarios teach controls and task flow in a contained setting.
- Skirmish adds pressure without the social cost of dragging down a human team.
- Multiplayer becomes far more useful once the player can recognize openings, production stalls, and common battlefield roles.
What a player should actually do
- Finish the first scenario before worrying about lobby performance.
- Use simple AI skirmishes to repeat the same opening until it feels natural.
- Move into human games once losses become understandable instead of mysterious.
Common mistake
The common mistake is treating multiplayer like either a forbidden zone or an instant shortcut. It is best used after the player has enough base rhythm to learn from it.
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