A widget that shows enemy air defense ranges with color-coded circles to help air unit pilots avoid anti-air fire.
BAR air defenses have different ranges that are not always obvious on the minimap. Missile defenses cover smaller areas, flak turrets handle mid-range, and long-range anti-air installations reach much further. Flying aircraft into an unknown anti-air radius is the fastest way to lose expensive air units to cheap ground defenses.
This widget draws colored circles on the map showing where each type of enemy air defense can reach. Green circles indicate missile defense ranges. Red circles mark flak coverage. Blue circles show long-range anti-air installations. With these overlays visible, air pilots can plot flight paths that stay outside danger zones entirely or at least know exactly what they are flying through.
The o key toggles circle intensity, letting players switch between full-strength circles and a subtler display. Players have requested custom settings menus for adjusting alpha transparency and individual color channels so the circles blend better with different map palettes. These tweaks are under active development.
A community-built variant of this widget only shows range circles when at least one aircraft is selected. This keeps the screen clean during ground combat phases and activates the overlay only when flying aircraft need it. The selection-triggered approach reduces visual clutter significantly during busy multi-front engagements.
Knowing where enemy defenses reach is basic survival. At Creed of Champions, members apply this same awareness to team play: scan the situation, identify threats, coordinate the approach. No reckless pushes into known danger zones, just smart positioning backed by shared intelligence.
[Crd] It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.
Good intel wins games. Good teammates share it freely.