Aircraft landing and transport loading tricks in BAR

Simple aircraft mechanics that new players overlook can save units from unnecessary losses and streamline army delivery.

Tags: beyond all reason, aircraft landing, transport loading, ground line of sight, rally points, air strategy

Why you should land your air units

Grounding your aircraft changes their detection profile. Airborne units are tracked by Air Line of Sight, meaning enemy anti-air picks them up from significant distance. Landed aircraft switches to Ground Line of Sight, which has much shorter detection range. Your landed fighters become harder for the enemy to spot and therefore harder to target.

Landing does not prevent anti-air fire. If enemy AA can see the landed unit, it still dies. The advantage is purely detection distance. Landed aircraft sits still, which also makes it easier to position anti-air support around it since you know exactly where the unit will remain. Use landing when you want to hold a defensive position or park aircraft that are not currently needed in the air.

Energy savings are minimal and not worth landing for. The tactical detection advantage is the real reason.

Transport rally point automation

A useful mechanic many players discover late: set a transport unit to guard an air lab and newly produced aircraft automatically get routed to the first rally point on that lab. No manual loading needed. This turns transport into a hands-free delivery system during active engagements when attention is elsewhere.

The yellow ring interface on the map indicates the transport loading zone. Click and drag to define which units you want loaded, though the guard-based automation described above handles most routine deliveries without needing the ring at all.

Height and terrain awareness

Map elevation changes affect unit engagement ranges and line of sight in ways that directly impact both ground and air combat. Lava levels, cliff heights, and terrain features create engagement zones that skilled players exploit and newer players walk into blindly. Community-maintained height reference charts exist for popular competitive maps and are worth reviewing before a match.

Understanding which terrain features provide elevation advantage over standard unit positions lets you place defenses and forward production where the enemy cannot easily counter them from below.

Level up with a team

Casual questions like these get answered instantly when you play in an organized group. The BAR YouTube channel demonstrates aircraft positioning in live gameplay. Creed of Champions runs regular games where experienced players call out landing spots, transport routes, and elevation advantages during matches. Learning these mechanics in-game with teammates calling out positioning works faster than studying alone.

[Crd] "Before discovering Creed, I was thinking the only thing that separates BAR from the perfect RTS is a friendly and safe social environment for new players to learn and feel included."