Three separate questions cover weapon behavior, widget data access, and audio customization. Artillery mode lives in weapon definitions as a simple true/false toggle. Widget parameters like criticalParams require specific access patterns. The velocity data question points at missile-specific ship behavior.
Tags: beyond all reason, artillery mode, widget cycling, critical params, missile weapons, linux, custom music
Unit weapon definitions include an artillery mode command as a straightforward true/false switch. Not all weapons support artillery fire. Check the weapon definition to verify the parameter exists on the specific weapon before enabling it.
The toggle is completely controllable through the weapon definition files. No extra gadgets or lobby commands needed.
Widget developers tracking which cycling params trigger widget refreshes find the answer in the specific widget configuration files. Parameters like criticalParams define what data changes require a widget redraw.
X and Y velocity data is not available on all unit types. It only exists on missile ships. Attempting to read velocity data from non-missile units returns nothing.
Adding custom music to BAR follows the same process on Linux and Windows. The only difference is folder location. Some Linux installations may lack the data directory entirely. Check the community channels for the specific file placement guide.
Most modding questions resolve by reading the actual unit definition files first. The parameters are usually right there. The community provides direct answers but expects people to have done basic homework.
[Crd] Creed of Champions is a great place to learn and play BAR in a friendly atmosphere. Training sessions, team gameplay, even some non-BAR stuff. Large cross section of abilities, time zones, and game mode interests.