Battle Log and Vision Widgets for Better BAR Awareness

Battle Log for event tracking, More Range Indicators for cliff vision, and rebuild helpers for damaged bases.

Tags: Battle Log widget, vision range indicators, Phoenix Engine, Area Rebuild, Beyond All Reason awareness, alert management

Battle Log Widget

Large BAR team games generate dozens of alerts that are easy to miss. Battle Log turns those alerts into a clickable event list you can process at your own pace.

Important events appear in the widget panel. Click once to select the relevant unit or location. Click again or double-click to jump the camera there. Press Spacebar with no unit selected to go to the latest event. Tech level filters (T1, T2, T3) let you hide low-priority events during late-game matches.

The panel is draggable and remembers its position between sessions. This widget is equally useful for active players and spectators who need to track multiple fights across the map.

More Range Indicators for Vision

Weapon range and line of sight differ in BAR. Some defenses can fire farther than they can see, which means placing them without vision support wastes their potential. More Range Indicators shows approximate vision coverage, especially useful for cliff placement.

The widget renders vision as a shaded area rather than a simple circle, giving a more realistic picture of what a unit or structure can actually detect. Placement is roughly 80 percent accurate because exact engine line-of-sight logic involves height comparisons that are hard to replicate in a shader.

Use it as a planning tool. Pair long-range defenses with radar or camera support so their full firing range becomes useful.

Phoenix Engine and Area Rebuild

After a base takes heavy damage, rebuilding manually is tedious. Phoenix Engine detects blocking structures, reclaims them, and queues replacement buildings. It supports multiple builders with independent pipelines and per-builder toggles.

Area Rebuild uses Repair Area plus CTRL to reconstruct all destroyed buildings in a selected zone. Both widgets have edge cases. Adjacent structures, queue cancellation, and ghost buildings can cause unexpected behavior. Treat them as micro-saving helpers, not flawless automation. Always verify what they are building.

Later versions fixed most important ghost-building and tier-order issues, but manual oversight remains essential.

Keep Improving

Good team play depends on clear information and quick response to threats. Creed of Champions values disciplined communication and calm teamwork under pressure. No blame for missed alerts. Just steady improvement together. Better teammates. Better games.