Air strike execution and the production rhythm that separates decent BAR players from good ones.
To drop bombs along a line, press A for attack-ground then click and drag the desired line on the map. Place the line far enough ahead of your bombers so they have time to fire before reaching the target area. If the line is too close to the bombers position, they fly over it before dropping.
This works for clearing infantry lines, disrupting build clusters, and hitting units spread across a front.
A common mistake is trying to produce units and build economy at the same time. You cannot do both efficiently. The pattern that works is: make as many fighters or units as you need right now, then stop producing entirely and spend that time building economy. Stop and go. Do not split your attention.
After your eco infrastructure is in place, switch back to unit production. Repeat this cycle throughout the game.
Creed of Champions values players who learn and execute fundamentals like production rhythm and air control. As one member said:
[Crd] The first and only community I have seen that actually holds up to its values. I have honestly not had a single bad experience here.
Competitive play. Zero team-blame.