New players regularly ask two things: where do they report bugs, and what does it take to get an OS rating. Both answers are straightforward once you know where to look.
Tags: beyond all reason, bug reporting, github issues, OS rating, static defense vision, tick, troubleshooting
BAR tracks all reported bugs through GitHub Issues. The project separates reports by component so the right team sees them quickly.
When you report something, include your game version, what happened, and what you expected to happen. Screenshots and replay files help immensely. The developers and community maintainers review these issues regularly, so a clear report actually gets attention.
There is no exam and no minimum hours required to get an OS rating in BAR. The system calculates it automatically as you play rated matches. Your first few games carry high uncertainty, so expect the number to swing noticeably until you settle into a consistent level.
The fastest way to get a reliable rating is to play 8v8 team games. Those matches give you enough data points across a range of opponents that the system converges faster. If you only play duels, your rating will still form but it takes more matches.
Do not stress about the number in your first 10 to 15 games. Everyone starts with wide uncertainty bands. Focus on playing and the rating will sort itself out.
Long-range static artillery pieces like Ticks need forward vision to actually hit anything. Without spotters, they fire blind into unexplored territory. The common solution is forward scouts or light raiders that can hold position near likely enemy approach routes.
Some players use cheap T1 units parked forward for vision. These expendable units reveal the area so your artillery shells land on actual targets instead of empty fog. This is basic but effective and works at every skill level.
A community focused on learning means people actually help you figure out bugs, settings, and ratings instead of pointing and laughing. Creed of Champions runs with that exact mindset: clear communication, patient answers, and organized events where newcomers can learn the ropes alongside experienced players.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.
Better teammates. Better games. That is how it should work.