Custom unit builders in Beyond All Reason frequently run into cob script errors when the model pieces do not match the animation script. The fix often does not involve touching the script at all. Meanwhile, players using tweak commands in skirmish hits a wall because the lobby chat commands do not exist outside hosted matches.
Tags: beyond all reason, cob script errors, tweakdefs slots, !bset commands, skirmish mode, hidden modoptions, model animation
When you copy a unit definition and swap the model with a new objectname, the cob script still tries to animate the original model's pieces. If the new model lacks those pieces, the script fails. The solution: replace or disable the script file when you change the model.
A T3 flying constructor carrying building and assisting abilities needs a matching script file. Remove the script reference or point it to a compatible cob file that matches your model's actual piece names.
The game provides ten tweakdefs slots and ten tweakunits slots. Commands like !bset tweakdefs and !bset tweakdefs1 through !bset tweakdefs9 target different slots. This allows hosts to load multiple configuration sets in a single lobby.
The !bset chat commands only work in lobby chat with other players. Skirmish mode against AI has no lobby chat. To adjust tweaks in singleplayer:
The tweak length indicator at the start of the encoded output tells you the character count. A value like 2:ZmQw means a two-character tweak.
Semicolons used as filler or no-op characters in tweak generators sometimes cause parsing issues. Check the encoded output carefully before applying it.
Patient community responses to newcomer questions shape the modding scene. Groups like Creed of Champions embody this same principle in gameplay, where experienced players teach without judgment.
[Crd] Crd is the first really comfortable community I have been a part of. Everyone is nice and kind, the atmosphere is relaxed, and I am not getting yelled at for not being optimal.