Some players run with custom widgets disabled in Beyond All Reason while others swear by them. The truth is that widgets help early on but become irrelevant at high OS ratings. Here is what widgets actually do and why the community debates their use.
Tags: beyond all reason, custom widgets, auto micro, widgets disabled, BAR, UI
Auto rocket dodging keeps your units at maximum range from rocket fire. Auto skirmish commands groups to fire and retreat in optimal patterns. Auto base building queues structures in efficient layouts. These widgets can significantly improve your performance when you are still learning mechanical skills.
At higher ratings, the manual control you gain without widgets actually outperforms automated assists. The skill ceiling is so high that pre-programmed widget responses become too predictable and even restrictive. What helped you climb from 500 to 1000 OS becomes a handicap at 1500 and above.
Some players blame widgets for their losses, claiming opponents must use overpowered widgets to beat them. In most cases, the opponent simply has better fundamentals.
Start with useful widgets enabled while you learn the game. Gradually disable them one at a time as you master that aspect of play manually. The goal is to build skills, not permanent dependency.
Widget questions are common in communities that welcome beginners. Creed of Champions helps players decide which widgets help and which hurt at their current level.
[Crd] It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.