BAR damage types, veterancy on revival, and energy basics

Understanding how damage-over-time actually calculates, whether revived units keep veterancy, and why your late-stage laser towers lose power mid-match.

Tags: beyond all reason, BAR napalm damage, BAR veterancy, BAR energy management, BAR LLT power

How damage over time actually works

BAR weapons like napalm deal alpha damage on impact, then tick additional damage over several seconds. A napalm strike might show 60 alpha damage, 12 DPS for 7 seconds as DOT, totaling 84 DOT damage. That adds up to roughly 144 damage if the target stays in the fire the full duration. You divide by the weapon reload time to understand its effective DPS across multiple shots.

Knowing these numbers tells you whether a weapon is worth the metal cost against a specific target. If you can force an enemy to path through fire, the DOT contribution becomes meaningful. If they just walk through once, you only see the alpha hit.

Do revived units keep veterancy

The short answer is unclear and likely inconsistent. Players have reported seeing revived commanders and thug units retain veterancy after being rebuilt, but the mechanic has always been debated. The general expectation is that death resets veterancy since the unit is reconstructed from scratch. If you observe a revived unit keeping veterancy in a specific case, treat it as a bug rather than a reliable strategy. Do not build your tactics around it.

Economy energy drops in the early game

Players often notice their LLTs and other energy-hungry buildings flickering off and on. The energy bar fluctuates rapidly between values like 200 and 350 because production rises and falls as new generators come online and existing structures ramp up build power consumption simultaneously.

The fix is straightforward. Track whether your energy production keeps ahead of your usage as you expand. If it does not, add wind generators or consider energy storage to buffer the gap. Some players build energy storage alongside windmills to smooth out the fluctuation. This becomes less critical once you hit fusion power, but in the early minutes, every point of deficit costs your defenses their uptime.

What this means for your early build order

When planning an opening, account for both metal and energy. Most beginners focus entirely on metal extraction and forget that advanced buildings and turrets shut down without power. Check the energy graph periodically. If your storage bar is climbing steadily, you have surplus. If it is bouncing, you need more generation before adding more consumers.

Creed of champions

Creed of Champions values players who learn the small details that win games. Understanding mechanics, not just memorizing build orders, is what makes the difference between a good teammate and a liability. In a community that respects learning and keeps toxicity out, you can ask these questions without being dismissed.

[Crd] CRd is the first really comfortable community I have been a part of. Everyone is nice and kind, the atmosphere is relaxed, and I am not getting yelled at for not being optimal.

Better teammates. Better games.