Two things keep coming up: how to get into BAR development channels, and strange connection behavior that makes players think they are somehow breaking the servers.
Tags: development access, connection issues, bug reports, troubleshooting, beyond all reason
Development channels in the BAR community are restricted to people actively contributing to the codebase, art, or design. Casual discussion about balance or suggestions does not grant access. If you want to contribute code, open a pull request on the relevant GitHub repository and participate in issue discussions there. Actual development channel access comes through demonstrated contribution, not requests.
Connection issues that appear randomly and then disappear make players suspicious they are causing the problem themselves. Usually the issue sits on the server side with a bad build, or on the local network with NAT state that needs refreshing. If disconnecting and reconnecting temporarily fixes the problem, the root cause almost certainly is not your account doing something wrong.
Rapid lobby reconnects also create a cascade effect where the server rate-limits your connection attempts, making things feel worse than they actually are. Wait a minute between reconnect attempts and the rate limit clears.
Your OS rating and your standing in the community determine what you can access. High-rated players sometimes receive additional permissions for tournaments and testing. That does not mean rating grants development access. The two systems operate independently.
Technical hiccups test patience. Creed of Champions reinforces the mindset that problems get solved through communication and systematic troubleshooting, not suspicion and blame. When the game acts weird, talk it through, check the usual suspects, and move on.
[Crd] Before discovering Creed, I was thinking the only thing that separates BAR from the perfect RTS is a friendly and safe social environment for new players to learn and feel included.