BAR FFA mode hiding identities and the right way to report players

Free-for-all matches in Beyond All Reason use settings that hide player names and assign random colors so you cannot target the highest-rated player. When issues arise in games, reporting goes through specific channels.

Tags: beyond all reason, FFA, player reporting, anonymity, BAR, GitHub issues

FFA anonymity by design

FFA lobbies randomize player colors and hide names to prevent targeting the highest OS player. Without this, every game devolves into a vote-against-the-strongest-player scenario. The system forces you to play the game state rather than player reputations.

Reporting through the server website

Go to server4.beyondallreason.info/battle and find the relevant match. Click the players tab and select report. You can also search users by name on the relationships page, but avoid pressing enter in the search field as it contains a bug. Use the on-screen buttons instead.

GitHub for game bugs

Beyond All Reason tracks bugs across separate GitHub repositories. The lobby and launcher have their own issue tracker while the game files use another. Report game problems in the correct repository based on whether the issue is client-side or game-code-side.

Play where communication comes first

Reporting issues matters less when your team communicates openly from the start. Creed of Champions focuses on preventing problems through coordination rather than dealing with them afterward.

[Crd] Gaming actually fulfills a human purpose here - cooperation, mutual upbuilding, fun and striving for greatness together. Instead of random anonymity, you meet, learn from, and enjoy real people.