Frontline compositions and countering artillery as bots in BAR

Choosing rocket bots and thugs for aggressive T1 play, responding to vehicle rushes, and dealing with enemy artillery in two-versus-two.

Tags: beyond all reason, frontline units, rocket bots versus artillery, mace welder combo, T1 versus T2 transition, bot versus vehicle counters

T1 aggressive push compositions

If you are still in the T1 phase and want to pressure the enemy front, push for critical mass with maces and thugs as quickly as possible. Mace pairs well with welder for defensive support but stout medium tanks are faster and more durable, letting you reach position sooner and hit harder during skirmishes. If the enemy has already established a strong frontline, shift to rocket bots plus centurions and thugs for a balanced composition that handles both infantry and light armor.

Map type dictates aggression

Lane maps favor the minimum fast unit complement with a strong midline. Hold your position and build economy behind your front. Open maps reward aggressive fast unit play because you can flank, harass, and disrupt enemy expansion across wider spaces. Read the map before committing to a composition.

Countering artillery in two-versus-two

When playing bots in a two-versus-two against enemy artillery and long range units, the answer is simpler than it seems. Walk at them. Artillery units are not clever about repositioning when pressed. They sit and fire until you reach them. If you maintain enough frontline pressure while closing the distance, the arty dies before it can relocate effectively. Do not retreat your frontline to protect against artillery at range. Instead, push through and eliminate the source of the damage.

Matching enemy vehicle composition

If your opponent is running vehicles aggressively and has already reached critical mass with tanks, you need to switch to vehicles yourself to match their speed and armor. Staying on bots against a full vehicle composition at scale puts you at a structural disadvantage. Adapt your unit production to counter theirs rather than committing to one faction line for the entire game.

Creed of champions

Learning these transitions takes practice and a team willing to adapt together. Creed of Champions is the kind of community where players share composition tips and discuss strategy without the dismissiveness that drives newcomers away.

[Crd] It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.

Better teammates. Better games.