Switch to legacy keybind preset for the full build menu, understand why dguning walls violates the rules, and learn how to identify maps mid-game.
Tags: beyond all reason, build menu, keybind, legacy, dgun, rules
The default keybind preset hides certain buildings to simplify the interface for new players. To see the full build menu, go to settings, then control, then keybind preset, and switch to legacy. This exposes every constructable building in the commander menu instead of a filtered subset.
Experienced builders prefer the legacy preset because it gives immediate access to everything without digging through submenus. The modern preset is fine for beginners, but anyone who has played fifty hours or more usually wants the full menu available at once.
Using the commander gun to destroy walls is classified as a rules violation. It is considered griefing because it targets allied or neutral structures without strategic justification. Players caught dguning walls face moderation action, including bans from lobbies or the game entirely.
This rule exists because walls serve a structural purpose in base defense and economy layout. Destroying them with the dgun serves no gameplay purpose and disrupts the strategic positioning of teammates. The moderation team takes this seriously.
When dropped into an unfamiliar map, the BAR website provides map identification resources at beyondallreason.info/map with specific pages for each map like industrial-revolution. These pages show map layouts, starting positions, and key terrain features. Checking the map name in the lobby screen before queuing gives an early advantage.
Regular players keep a mental inventory of common maps. Recognizing terrain patterns, metal spot distributions, and chokepoint locations comes with repetition. The map database on the official site is a useful reference when something looks unfamiliar.
"It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually."
[Crd]