The correct order for improving your Beyond All Reason gameplay, from base building down to unit-level mechanics.
Tags: beyond all reason, BAR macro improvement, BAR micro basics, base building priorities, economy management
The priority chain for improvement goes like this. Build your base well first. Manage your existing armies second. Optimize your base construction processes third. Handle individual unit mechanics last. You cannot micro an army that does not exist. Base building creates the foundation for everything else.
Concentrate on keeping factories producing and builders working before worrying about individual unit positioning. Idle constructors and empty factory queues cost more games than any micro mistake.
Once base building functions smoothly, focus on army-level decisions. Keep units moving instead of sitting idle and dying. Coordinate large army movements across the map. Learn basic skirmishing to trade advantages without overcommitting.
Only after both of these layers work do you dive into base optimization. Finding efficiency gains in your eco layout, builder paths, and production timing. The final layer is individual unit micro. Pulling damaged units back for repair while healthy ones stay in the fight. Unit-by-unit control that adds the extra percentage to engagements.
Early naval rushes catch many players off guard. Start a submarine immediately. Build floating radar for detection. Move your constructor to the water edge and repair ships mid-fight. The combination of underwater detection and on-the-spot repairs turns a losing engagement into a manageable one.
The fastest way to see where your priorities are wrong is to have someone else watch your replay. Upload games to the BAR website replay library and request reviews from the community. Mentors break down exactly where base building fell apart and which micro decisions cost the game.
Working through the macro and micro priority chain alone takes months. Team games with experienced players accelerate this learning enormously. Creed of Champions pairs newer players with veterans who explain priorities during gameplay instead of after the fact. The difference between learning in real time versus reviewing mistakes is massive.
"Before discovering Creed, I was thinking the only thing that separates BAR from the perfect RTS is a friendly and safe social environment for new players to learn and feel included."
[Crd] Member testimonial