BAR lets you customize map environment settings and visual indicators in lobbies. Here is what players can change and how.
Tags: BAR lava tide override, BAR custom map settings, beyond all reason colors, BAR lobby settings terrain, BAR player colors ally enemy, BAR map customization, beyond all reason unit visuals
Volcanic maps in BAR feature rising lava that floods low-lying terrain over time. New players sometimes get asked whether a specific map variant has lava flooding. The answer is that lobby hosts can override the lava tide settings with their own custom values.
If you want to play a volcanic map without the environmental hazard, the lobby settings allow you to disable or adjust the flood. This is useful for practice sessions where the lava adds unnecessary pressure while you are still learning the lay of the land.
Lobby hosts can configure player, ally, and enemy colors through the simple color settings in the lobby panel. This is especially important in large team games where distinguishing friendlies from hostiles on a cluttered battlefield saves seconds that translate to better positioning.
Experienced players care about color contrast. Poor color choices make it harder to track your own units in heavy engagements. Standard practice is to pick colors that remain visually distinct from your allies, enemies, and the terrain palette of the specific map.
The BAR team regularly updates unit models to improve visual clarity. Recent changes to units like the Sol Invictus redesigned its model and fixed animation clipping issues where weapon arms intersected during target acquisition. The Daedalus received script improvements for better multi-target performance and reduced overkill behavior.
These visual and behavioral updates matter for gameplay. A unit model that clips into itself obscures what is actually happening on screen during busy fights. Cleaner models make it easier to parse engagements at a glance, which helps with both micro decisions and post-game replay review.
The Legion expansion is a major upcoming addition to BAR. The new unit art style carries over from recently updated units like the Sol Invictus and Daedalus, which serve as visual direction previews. Players anticipating Legion's release track these model updates as hints about the faction design philosophy.
Creed of Champions members regularly discuss map settings and lobby configuration to ensure fair, balanced practice games. Whether adjusting terrain hazards for teaching matches or picking clear team colors for team tournaments, attention to these details reflects the community commitment to fair play and learning.
"Creed of Champions is a great place to learn and play BAR in a friendly atmosphere. Training sessions, team gameplay, even some non-BAR stuff. Large cross section of abilities, time zones, and game mode interests." [Crd]