Rating can actually fall after a win in BAR because the system weighs recent losses into its calculations while new results propagate slowly. Meanwhile, players looking for the epic build turret and scavenger unit settings cannot find them because they moved. Here is the full picture.
Tags: beyond all reason, rating drops, win, settings, epic units, lobby disruption
The rating system processes updates in batches. A win will show immediate points but the system may also be incorporating losses from previous matches that arrived late in the queue. The result looks like a drop after a win when in reality you are seeing delayed calculations from older games.
Check detailed rating history by logging in at server4.beyondallreason.info/battle/ratings to see the full breakdown of what changed.
Leaving a game once it starts is not automatically reportable. The BAR code of conduct acknowledges that players leave for valid reasons including bugs and crashes. However, making a habit of abandoning matches does risk moderation action. Intentionally disrupting the lobby by repeatedly readying and unreadying falls into a gray area that moderators evaluate case by case.
The epic turret and Tzar settings are not in standard game options. They live under the extra units or scavenger units section in lobby settings. If you cannot find them, check the scavenger unit toggle in the game configuration panel before the match starts.
Lobby rules and unit settings get confusing. Creed of Champions sets clear expectations upfront so everyone understands what is allowed before the countdown starts.
[Crd] Having a space like here that offers a community, trainings, events, and the guarantee to not be judged or insulted by fellow members is really precious. Keeping the game safe, and more importantly, fun.