BAR's campaign starts with three tutorial scenarios before shifting into PvE challenge maps, and mentors will review your replay games when you post them in the academy channel.
Tags: campaign, tutorial, mentor review, replay, PvE, beyond all reason
The first three BAR campaign scenarios function as a mini tutorial. They teach you basic commander controls, economy management, and early unit production. After those three, the campaign shifts into PvE challenge maps. These are not a traditional progressive campaign. Think of them as optional practice missions where you can test builds and unit compositions against AI without worrying about rating.
Submit replays for mentor review by creating a thread in the academy channel and posting the replay link from the BAR website. Public matches auto-save there. Include your in-game name if it differs from your forum handle. Mentors respond when available and provide written feedback on specific mistakes. This is the fastest structured learning path available.
Some unit pairings sound powerful on paper but fall apart when the supporting element gets destroyed. Artillery units paired with anti-air sound like a complete setup, but the artillery dies the moment the anti-air falls. Design your compositions assuming each element will face enemy pressure independently. Redundant anti-air and layered defense outperform single-point solutions every time.
Clear information, clean execution, and low-drama learning habits help teams improve without pointless blame.
"I am in my mid 40s and I've never been part of a gaming community, Creed of Champions has given a great insight into BAR and what a positive community can actually do." [Crd]