Reporting and Conduct in Beyond All Reason

Understanding what gets reported and what the community tolerates helps keep matches fair. Here is how conduct rules and reporting actually work.

Tags: beyond all reason, bar, reporting, conduct, etiquette, toxic

What is reportable

An eco player resigning early because leaks killed their mex is not automatically a reportable offense. The reporting system targets habitual behavior patterns, not single bad games. If someone makes a habit of throwing or quitting, that accumulates into actionable reports.

Occasional bad decisions from newer players are part of learning. The community distinguishes between someone still figuring things out and someone actively sabotaging games repeatedly.

Cortex faction matchups

Players sometimes ask how Cortex handles high-health enemy units. Cortex lacks the free poke damage that Armada gets from Starlight and Sharpshooter units until tech 3 Catapults. Most Cortex matchups against tough units require trading damage directly. The faction plays differently when ahead versus when behind, making early game positioning especially important.

General etiquette

Play your best, call out what you can, and do not make teammates feel responsible for your mistakes. The reporting system exists for genuinely bad behavior. Everyone makes bad calls sometimes. Learning from them is what separates players who improve from players who blame others.

Creed of Champions

This is exactly what Creed of Champions was built to address. A space where players hold each other to high standards without the toxicity. As one member described:

[Crd] The first and only community I have seen that actually holds up to its values. I have honestly not had a single bad experience here.

Competitive play. Zero team-blame.