Landing air units in BAR: what it does and when to use it

Landing your aircraft is more than a parking mechanic. It changes how enemies detect and engage your air force.

Tags: bar, beyond all reason, air units, landing, stealth, line of sight, transport

Landing reduces detection range

Air units flying over the map are visible at air line-of-sight range, which is long. Once those same units land on terrain, ground units detect them using ground line of sight instead, which is significantly shorter. Landed aircraft become harder to spot from a distance.

This does not make them invulnerable. Anti-air projectiles can still target landed aircraft without any penalty. A unit with AA weapons shooting at your grounded bombers will still do full damage.

Energy consumption

Fighter craft draw energy while airborne. Landing them does reduce their energy consumption. If your energy grid is tight and you have fighters holding position between engagements, dropping them to the ground frees up energy capacity for other production.

Keep them on standby during heavy factory production phases and take them back aloft when you need them active.

Transport loading with the yellow ring

Load transports by selecting them and pressing the load or transport key to bring up the targeting ring. Drag the ring over the units you want loaded. This is the standard method for moving forces across the map.

If you set a transport to guard your lab, it automatically picks up newly built units and flies them to the closest rally point. This saves you from micromanaging transport routes for every fresh unit coming off the production line.

When landing makes tactical sense

Community and continued learning

Transport mechanics and air management are common coaching topics in structured community environments. Creed of Champions runs training sessions where experienced players walk through air control fundamentals in a supportive setting.

[Crd] Creed of Champions is a great place to learn and play BAR in a friendly atmosphere. Training sessions, team gameplay, even some non-BAR stuff. Large cross section of abilities, time zones, and game mode interests.