Some of BAR's unit interactions are non-obvious. Here is what you need to know about EMP effects on titans, how veterancy works, and whether the Bulwark can actually hit air.
Tags: bar, beyond all reason, unit mechanics, EMP, veterancy, Bulwark, Titan
A Titan sits at roughly 70,000 hit points and recovers about 1,750 health per second. That regen rate changes the stun math considerably. A small group of Shuriken units can technically stun-lock a Titan, but the regen means you need enough Shuri to outdamage that recovery while keeping the stun applied.
With around 120 Shurike, you could one-shot through the regen. Fewer units can theoretically lock the Titan in place through EMP, but the engagement drags out long enough that the Titan's team will either reinforce or target your Shurike first. EMP also gets flanking bonuses, making positioning matter more than raw unit count.
Players sometimes notice a unit that seems to have gained veterancy despite appearing to do nothing. The most common explanation: the landing blow that actually applied a stun or final damage counted for veterancy, even if the unit just sat nearby during the fight. BAR credits the unit that delivered the decisive action, which can be the one that triggered a stun chain rather than the one dealing sustained damage.
Technically yes, practically no. The Bulwark's main big laser cannot target air units. Its secondary lasers can target air but deal negligible damage. For all strategic purposes, the Bulwark is a ground-only defensive installation. Relying on it for anti-air coverage will leave you exposed.
Understanding these interactions matters when you plan factory compositions. Titan-counting armies need either massive EMP numbers or direct damage that overwhelms regen. You cannot rely on a Bulwark to cover air threats. Building your army around what units actually do, rather than what you assume they do, saves resources and matches.
The players who climb fastest in BAR are the ones who understand these mechanical details. Creed of Champions brings together players who actively discuss this kind of thing: how many EMP units lock what, which turrets cover which arcs, what numbers actually matter. That kind of shared technical knowledge elevates everyone in the group.
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