Tags: bar unit travel timing, travel speed display, ETA widget, beyond all reason
The unit travel timing widget shows how long units take to reach their destination, accounting for terrain, speed, and pathing constraints.
Hold the bound key while moving units and the widget shows estimated travel time to your cursor position. This helps you coordinate multi-pronged attacks and understand whether your reinforcements arrive before a fight resolves.
Bind a convenient key for unit_travel_enable, then use unit_travel_faction, unit_travel_tier, and unit_travel_factory binds to filter which unit speeds display. Example: bind Q unit_travel_enable. This keeps your screen clean until you actually need travel time data.
The widget factors terrain into its time estimates. Units moving across rough ground take longer than open plains. Water crossings slow land units significantly. These timing differences matter when coordinating attacks from multiple directions.
Timing coordination separates organized teams from scattered individual play. Creed of Champions runs team games where travel timing gets called out naturally. Players learn the rhythm of coordinated movement through actual play rather than theory alone.
[Crd] It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.