Tags: build menu, interface, settings, legacy, beyond all reason
Beyond All Reason offers two build menu layouts. The default uses categorized tabs, while the legacy layout presents a single flat list. Here is how to switch between them.
Open the settings menu and search for build menu. Look for the legacy option. Selecting it replaces the categorized tab layout with the simpler flat list that older RTS players recognize from Total Annihilation and Spring engine games. The legacy menu removes category groupings and shows every available unit and structure in a scrollable panel.
Categorized menus help new players learn the build tree. Separating units into naval, air, land, and defense categories acts as a visual tutorial. The legacy layout works better for players who already know what they are building and want speed. If you find yourself constantly clicking through tabs during a heated moment, switching to legacy removes that friction.
Players sometimes wonder whether to commit to wind-dependent economy structures when wind resources are weak. The practical answer usually favors investing in more constructors to expand metal extraction directly, rather than banking on marginal wind returns. Constructors give you predictable returns that compound as your base grows. Wind-dependent builds in poor conditions create energy instability that cascades into slowed production.
Interface choices are personal, but the right setup saves seconds that matter in close games. Testing both layouts in casual matches before committing helps you settle on the one that fits your play style. In team environments like Creed of Champions, players regularly share interface tips and settings optimizations, so asking around never hurts.