Should new BAR players start with 1v1s or team games?

The answer matters more for your improvement curve than you might expect. Here is the breakdown from experienced players.

Tags: beyond all reason · new player · 1v1 · team games · resurrect behavior · air support

1v1 for learning, team games for fun

If your goal is genuine improvement, start with 1v1s. You cannot hide behind teammates in a mirror match. Every mistake lands on you, every win comes from your decisions, and your replay tells a clear story about what to fix.

Team games work fine if you just want to have a good time. But personal preference aside, 1v1s force you to develop the skills that carry over into team play later. You become the player teammates actually want on their side.

Resurrect and repair behavior

Players sometimes run into issues with the resurrect bug when trying to use the old rez and repair behavior. Using alt-drag gets around this. You can also resurrect specific wrecks by using resurrect-plus-alt on selected wreckage.

This is one of those small mechanical tricks that saves minutes of confusion when you encounter it mid-match.

Trading eco for fighter support

If you are winning or outplaying your opponent, trading some economy to produce fighters is absolutely worth it. Fighters lock down air space faster when you have the resource lead. If you are losing, the same trade might leave you too weak on the ground.

Read the board state before committing metal to an air force.

Creed of Champions

Starting in 1v1 takes courage because there is nowhere to hide your mistakes. Creed of Champions respects exactly that kind of willingness to improve. Players here push themselves in solo games and bring those sharpened skills back to team play.

[Crd] It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.

Competitive play. Zero team-blame.