Widget allowances in multiplayer, unit name lookups, and tweak syntax from the BAR community.
BAR allows hosts to disable custom widgets entirely through a settings toggle. When custom widgets are allowed, the game runs whatever widgets players have installed without centralized curation. The community has discussed implementing an allowed-list system for multiplayer to prevent unfair advantage widgets in ranked play.
Players entering hosted matches should check the server settings. Hosts who disable custom widgets enforce a clean slate where only built-in tools run.
NEW players often ask for a complete unit name reference covering bots, structures, and vehicles. The list spans experimental and fun units across all factions. The BAR unit files in the game repository serve as the definitive source. Each unit lua file declares its internal name at the top of the definition.
Sample tweaks from experienced modders use double-dash comments as visual markers rather than functional code. The double dash prefix in Lua denotes a comment that the engine ignores entirely. Modders who see these markers in code examples should ignore them as functional elements. The open bracket indentation in the example serves as a visual reference point to track nesting depth.
Tweak code for weapon properties like trajectory height, weapon velocity, acceleration, start velocity, and flight time all nest under specific weapon names inside the weapondefs table.
Knowing what tools are available and what the rules allow prevents awkward match situations. Good communities make these things clear upfront so everyone can focus on playing.
Creed of Champions rekindled my joy in Beyond All Reason. I had burned out on the game, and the friendly, no-toxicity environment caused me to start enjoying it again.