Adaptive Command unit dossier

Havoc

Fast wheeled harassment built to swarm, scout, and punish exposed shielded targets.

Havoc concept art

Frontline wheeled attacker

Havoc

Fast, mobile wheeled vehicles mounted with oversized chainguns for harassing and overwhelming foes. The Havoc is the Human faction's low-cost tempo piece.

Light armorWheeledMachine gunBullet ammo

Core stats

Battlefield numbers

Health pointsHealth points
200
Attack powerAttack power
50, or 75 vs Shielded
Armor ratingArmor rating
0
Movement speedMovement speed
8
Line of sightLine of sight
3
CostCost
Ore10 Ore

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
LightLight
Movement typeMovement type
WheeledWheeled
Weapon typeWeapon type
Machine GunMachine Gun
Ammo typeAmmo type
BulletsBullets
RangeRange
1 tile, straight line

Strengths

What this unit does well

  • Bullet ammo ignores shields and gains 50 percent damage against shielded targets.
  • Starts with +2 movement on forest and plains, which makes early attacks much easier.
  • Reduced susceptibility to chemical effects helps it stay relevant in messy skirmishes.

Weaknesses

What can go wrong

  • No armor means mistakes are punished immediately.
  • Mud sharply reduces mobility.
  • It relies on numbers and good positioning instead of toughness.

Doctrine

How Humans should use it

Use Havocs to move first. They scout, hit the sides, and force the enemy to answer cheap Human attacks before heavier units arrive.

Want to use Havoc in a real match?

Review the full Human roster, then move to the signup and download page to start playing Adaptive Command.