Adaptive Command unit dossier

Trident

A fast naval platform for prowling coastlines and forcing the shore to stay honest.

TridentArt pending

Light coastal cruiser

Trident

A light cruiser used for prowling coastal waters and harassing coastal defenders. The Trident is the Human navy's pressure hull.

Light armorShipHeavy laserPlasma

Core stats

Battlefield numbers

Health pointsHealth points
450
Attack powerAttack power
110, or 27 vs Shielded
Armor ratingArmor rating
3
Movement speedMovement speed
10
Line of sightLine of sight
5
CostCost
Ore25 Ore + Plasma5 Plasma

Profile

Loadout and chassis

Unit classUnit class
ShipShip
Armor classArmor class
LightLight
Movement typeMovement type
ShipShip
Weapon typeWeapon type
Heavy LaserHeavy Laser
Ammo typeAmmo type
PlasmaPlasma
RangeRange
2 tiles, straight line

Strengths

What this unit does well

  • Very high naval mobility.
  • Coastal harassment value is immediate on water-relevant maps.
  • Long sight and clean reach make it a good spot-control piece.

Weaknesses

What can go wrong

  • Only matters where water matters.
  • Struggles into shielded profiles compared with other ammo types.
  • Naval commitment can be dead value on the wrong map generation.

Doctrine

How Humans should use it

Use Tridents to turn coastlines into pressure lanes and to deny the opponent a free shoreline economy.

Want to use Trident in a real match?

Review the full Human roster, then move to the signup and download page to start playing Adaptive Command.