BAR unit selection hotkeys: how to grab exactly the units you want

Confused why ctrl-e grabs builders along with combat units, or why your army keeps splitting mid-fight? The fix usually comes down to understanding how BAR handles unit groups and screen selection.

Tags: hotkeys, unit control, troubleshooting, beginner tips, beyond all reason

Q selects same units on your screen

Pressing Q highlights every unit of the same type currently visible on your screen. This is the fastest way to grab a cluster of identical units without dragging a box across half the map. It only catches units in view though, so anything hiding behind a hill stays behind.

Alt-number groups keep your army organized

Alt plus a number key assigns selected units to a control group. Those units remember their group assignment across the entire match, even if you send them to different corners of the map. Hit the number key later and every unit from that group gets selected at once, no matter where they sit.

A standard setup many players use: alt-1 for main combat, alt-2 for builders, alt-3 for scouts. Adjust the split to fit whatever you are doing that game. The groups persist until the units die or you reassign them.

Why ctrl-e grabs more than you expect

Ctrl-e selects units matching a specific class filter, and in BAR that filter is broader than just combat units. Builders share categories with certain military frames, so ctrl-e pulls everything in that family. This catches a lot of new players off guard when they try to rally an army and grab economy units along with it.

The workaround is simple. Build your group with manual selection and alt-number assignment. That way only the units you want end up tied together.

Selecting all combat unit types across the map

There is no single hotkey that grabs every combat unit on the entire map. The selection system works inside view bounds and category filters, not by faction allegiance. Even if such a button existed, grabbing every military piece at once would not serve most game situations since you want different unit types handling different jobs.

Control groups solve this problem the right way. Group your front line, your flankers, and your defenders separately. Each group responds to one key press and keeps its composition intact.

Quick pre-game reminder

Do not move your camera before the game starts from the lobby. Moving during that transition can force a restart and waste everyone's time. Let the loading screen finish cleanly.

Finding a better crowd

New players dealing with unit control frustration often bounce off loud 10v10 matches first. Smaller team games on random maps tend to draw a more patient group of players. The pace slows down, people actually talk through moves, and you get room to practice your hotkey habits without the map exploding around you.

Creed of Champions and the learning curve

Unit control frustration hits every BAR player eventually. The difference between raging through it and learning through it comes down to the people around you. Creed of Champions runs training sessions and team games where the expectation is patience, not perfection. Everyone starts somewhere and the community treats that as normal instead of embarrassing.

[Crd] Crd is the first really comfortable community I have been a part of. Everyone is nice and kind, the atmosphere is relaxed, and I am not getting yelled at for not being optimal.

For players who want structured help with things like hotkey setups and army management, the training events cover exactly that sort of foundation work.

Advertisement