How to report players and submit bug reports in BAR
Sometimes things go wrong in Beyond All Reason games. Knowing the right channels for reporting players and filing bugs saves everyone time.
Tags: beyond all reason, report player, bug report, github issues, moderation, replay site
Reporting a problematic player
The in-game report system is the primary tool for flagging bad behavior. Click the player name and select "Report user." This routes the report through the proper tracking system so moderation can correlate reports across multiple incidents.
If the in-game report is not an option, go to the battle page on the BAR server at server4.beyondallreason.info/battle, find the relevant match, click the "players" tab, and report from there. This gives the same tracking benefits.
Do not rely on Discord tickets for player reports. The ticket bot connects you with moderation for general issues, but player reports need the in-game tracking system to build patterns across multiple reports.
Filing a bug report
BAR tracks bugs through GitHub Issues. There are separate repositories for different parts of the game:
- Lobby and launcher: BAR-Chobby repository
- Core game: Beyond-All-Reason repository
- Engine: engine-specific repository
When filing, include your log file, a description of what happened, and steps to reproduce the issue if you have them. The development team prioritizes reproducible bugs, so the more detail you provide, the faster it gets fixed.
Getting replay reviews from mentors
BAR runs a mentor program where experienced players review replays for free. Submit a replay link from the BAR replay site, your in-game name, and a brief note about what you want help with. Mentors work through these submissions as a ticket system and respond when they have time.
Replays are automatically uploaded to the BAR website after each match unless you played a private game. Use the public replay link to share with mentors.
Why replays are not video files
Players sometimes ask why BAR replays are not saved as videos like MP4 files. The reason is straightforward: replays are command recordings, not recorded footage. They need someone to decide the camera perspective, which defeats the purpose. A video is locked to one view. A replay lets you watch from any angle, toggle fog of war, and scrub through time.
That is why replays are more useful than video for learning, even though they require the game client to open.
Creed of Champions
Creed of Champions members use replay review as a regular part of improvement. They also maintain a clean reporting culture: issues get escalated through proper channels without the drama that usually surrounds them.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.
Competitive play without the team-blame. Creed of Champions builds communities where problems get solved through proper channels and patience.