ARTICLES

Strategy guides and tips for Beyond All Reason

How does the BAR chevron and OS rating system work? If you are new to Beyond All Reason, you will notice numbers and chevrons sitting next to every player name in a lobby. These two metrics work together as a lightweight reputation …
rating
How does the BAR chevron rank system work Chevrons in BAR are tied to time spent in the game. Each chevron threshold requires a certain number of hours played. If you are sitting on chevron one after fifteen hours, the sys…
multiplayer
How Does the Beyond All Reason Rating System Work? Your rating reflects how well you perform against other rated players. It adjusts after every match based on the outcome and the relative strength of both teams. Lose to stronger o…
ratingtroubleshooting
How does unranked voting work and where do you get replays reviewed in BAR? Every BAR lobby has a button players can vote on to make the match unranked. If enough people vote yes, the game stops counting toward your OS rating. This matters when the lobby s…
troubleshooting
How economy affects T3 build times and how quota mode picks units in BAR A common surprise for players hitting T3 for the first time: even with massive metal generation, titan-class units still take a long time to build. One player noticed they were pul…
economy
How EMP stun percentage works in BAR current state The developer intent is a gradual slowdown effect based on accumulated stun percentage. Right now, partial values do nothing. The unit keeps functioning at full capacity until the …
mechanics
How energy scaling works in BAR from T1 wind and solar to fusion reactors How many wind turbines versus solar panels depends entirely on the map. Wind speed varies per location and fluctuates over time. On windy maps, a grid of advanced wind turbines out…
learning
How fight commands create diversion pressure in BAR In BAR you can queue a series of fight commands along a flank or a lightly defended area. Those units will engage anything they find and force the defender to respond. Meanwhile yo…
tactics
How flanking damage and positioning discipline change fights in Beyond All Reason Beyond All Reason applies a damage multiplier based on the angle of attack relative to where a unit is facing. Shots that hit a unit from behind deal the most damage. Side attacks …
microeconomycombat
How kamikaze unit behavior works in BAR modding The Spring RTS engine supports kamikaze behavior through a boolean flag in unit definitions. Setting it to true makes the unit charge toward a target and detonate on contact. This …
moddingunits
How kamikaze units work in BAR modding The SpringRTS engine supports kamikaze behavior directly in the unit definition file. You set the kamikaze flag on a unit and it automatically seeks targets and detonates on contac…
moddingunitsguide
How Lobby Host Lockdown Works in BAR When a host creates a lobby, they set rules like minimum and maximum rating, faction restrictions, and unit bans such as no nukes. Without lockdown, any joining player can alter th…
learning
How long BAR moderation takes to respond to reports The BAR moderation team consists entirely of volunteers. They juggle real life responsibilities alongside keeping the game community functional. Their inbox has a hard size limit, …
learning
How many bombs does it take to wreck a fusion reactor in BAR? You have survived the early game. Your T1 line is holding. Now comes the part where games get decided: the transition into metal extraction upgrades, T2 constructors, and real infr…
airmicro
How many factions does BAR have and is it coming to Steam BAR has two complete factions plus Legion in development. A Steam release is planned but the team wants Legion and a single-player campaign finished first.
legion
How many hours does it take to reach 4 Chevrons in BAR Chevrons represent accumulated play experience. The BAR guide page on rating and lobby balance has a complete breakdown of rank icons and progression. Hours are only part of the eq…
practice
How many nukes it takes to overwhelm BAR anti-nuke defenses A single anti-nuke launcher carries roughly eight missiles before running out. The reload cycle determines how quickly it restocks. Players planning strikes need to account for thi…
defenseunits
How much economy do you need for a thug spam in Beyond All Reason? Thug spam means queuing a large number of T1 thugs from your robot factory and pushing in force. It is one of the most straightforward army compositions in Beyond All Reason. Cheap…
guidemicroeconomy
How much rating you lose when you leave a BAR midmatch Disconnecting or quitting in the first several minutes triggers the steepest rating loss. The system assumes you abandoned the match entirely because the game was going poorly. Thi…
rating
How OS Rating Gains and Uncertainty Work in Beyond All Reason BAR uses an Open Skill system with an uncertainty value attached to every player. When you are new, that uncertainty is high. High uncertainty means bigger rating swings, both up a…
ratingai
How OS rating works in Beyond All Reason BAR uses the Open Skill rating system for small-team matchmaking. It tracks your performance and pairs you with players at a similar level. The system is the same philosophy you wi…
rating
How Radar Ping Pointers Work in Beyond All Reason Ping pointers are cheap radar units that send out pulses, sharpening the position dots of enemy units on your radar map. Each pointer you place tightens the possible wobble on thos…
radar
How reclaim mechanics and T2 transition timing work in BAR
mechanicsaireconomy
How SBMM helps new players survive BAR matchmaking When a fresh player queues into a lobby full of experienced veterans, the skill mismatch shows up immediately. New players make early mistakes like building two solar panels on a w…
learning
How should BAR beginners use strategic icons and the energy chart together? BAR throws a lot at new players very quickly. There are many unit types on the field, tech level changes, and constant economy decisions that punish hesitation. That is why these t…
beginner guidelearningeconomy
How should BAR players use strategic icons when reviewing replays? In a live match, attention is split between macro, production, front pressure, and chat pings. In a replay, the player gets a second chance to actually read the map. Strategic icon…
guidebeginner guide
How spectating and mid game joins work in Beyond All Reason You can watch ranked matches, but there are rules. Providing information to players that they would not otherwise have counts as unfair assistance. That means telling a teammate ab…
spectatingreplaysmentoring
How Stealth Detection and Server Disconnects Work in BAR Tracers in Beyond All Reason do not detect cloaked and stealthed commanders. Tracers operate on a specific attribute set assigned per unit, and commanders simply do not have that a…
learning
How tactical pause works and what counts as abuse Any player in a BAR match can issue a pause command. The system pauses the game for all players simultaneously. Pauses serve legitimate purposes: handling sudden internet drops, ha…
learning
How team resign works in BAR and why one player can block it In BAR, any player who no longer wants to continue a match can cast a resign vote. This works differently from games like League of Legends or Valorant, where the whole team is for…
learning
How the BAR Academy mentorship system works for replay reviews and skill building The Academy channel runs a structured thread-based system for replay reviews. Instead of dropping links into general chat, you create a dedicated thread so your request does not ge…
ailearningguide
How the BAR ban system works and why details stay private Bans post as vague generalizations without specifics, chat logs, or duration details. Some players argue this lack of transparency reduces trust in the system. The moderation team …
learning
How the BAR Factory Quota Widget Keeps Your Build Orders on Track When you queue five tanks from Factory A and then queue five more from Factory B, the quota widget tracks which factory holds responsibility for each unit. If one of Factory A's ta…
widgetsfactory
How the BAR rating and OpenSkill matchmaking system works If you check your stats after a match, you will see something that looks contradictory. One screen says your skill is 29.39. The match details say your rating is 20.69. Both number…
ratingaimultiplayer
How the BAR replay system works and why making games more accessible matters Beyond All Reason records every public match and makes it accessible through two paths. The main menu replay button opens a local list of recent games played on that machine. The b…
replaysimprovement
How the BAR Team Balancer Handles Unrated Players The team balancer in Beyond All Reason treats unrated accounts as having roughly zero OpenSkill. This has been the case for over a year. When you queue for a match without any rati…
rating
How the BAR Tech Tree Works for New Players New players coming from games with research trees expect to find a tech lab where they spend resources to unlock new units. BAR works differently. Everything you can build is eithe…
learning
How the BAR unit travel timing widget works Hold the bound key while moving units and the widget shows estimated travel time to your cursor position. This helps you coordinate multi-pronged attacks and understand whether you…
widgets
How the Beyond All Reason ranking system works OpenSkill is the rating system behind BAR matchmaking. It works similarly to traditional ELO but converges faster and adjusts more aggressively for new accounts. Your rating shifts…
rating
How tier 2 tech unlocks in BAR Unlike games with research trees or tech points, BAR uses a direct build requirement. Construct the T2 version of a lab or secure a T2 constructor and the higher-tier units become …
learning

Ready to improve your game?

Join Creed of Champions for coaching, replay reviews, and non-toxic team games.

Join the Discord