Adaptive Command unit dossier

Arctic Rover

A heavy rover made for frigid control, freezing units and changing where battles are allowed to happen.

Arctic RoverArt pending

Cryo anti-terrain specialist

Arctic Rover

Specialized units made for frigid conditions that their other units cannot sustain. The Arctic Rover gives the Alien faction a ground-based cryo control unit for maps where winter play or water control can decide everything.

Heavy armorOmni-WheelIce gunCryo

Core stats

Battlefield numbers

Health pointsHealth points
300
Attack powerAttack power
50
Armor ratingArmor rating
4
Movement speedMovement speed
6
Line of sightLine of sight
2
CostCost
Ore25 Ore + Plasma25 Plasma / Plasma15 Plasma + Electricity5 Electricity

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
HeavyHeavy
Movement typeMovement type
Omni-WheelOmni-Wheel
Weapon typeWeapon type
Ice GunIce Gun
Ammo typeAmmo type
Cryo
RangeRange
4 tiles, straight line

Strengths

What this unit does well

  • Freeze can stall units, buildings, and terrain-based movement paths.
  • Heavy armor keeps it safer than lighter control units.
  • Useful for turning map geometry into an ally.

Weaknesses

What can go wrong

  • Damage output is modest.
  • Needs setup and timing, not raw aggression.
  • Lower sight range means it wants support.

Doctrine

How Aliens should use it

Use Arctic Rovers when the Alien faction needs to control where enemies can move.

Want to field Arctic Rover?

Review the full Alien roster, then move to the signup and download page to start playing Adaptive Command.