Adaptive Command unit dossier

Hailstorm

A control unit that freezes enemy timing, enemy production, and even terrain itself.

HailstormArt pending

Cryo disruption platform

Hailstorm

A new, experimental weapon created using Cyro tech. Equipped with an Ice Gun to freeze enemies and facilities. The Hailstorm is built to slow the enemy down.

Light armorWheeledIce gunCryo

Core stats

Battlefield numbers

HPHP
250
APAP
50 with 2-hex pierce AOE
Armor ratingArmor rating
2
Movement speedMovement speed
7
Line of sightLine of sight
3
CostCost
Ore15 Ore + Plasma10 Plasma

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
LightLight
Movement typeMovement type
WheeledWheeled
Weapon typeWeapon type
Ice GunIce Gun
Ammo typeAmmo type
Cryo
RangeRange
4 tiles, straight line

Strengths

What this unit does well

  • Freeze can stop units and buildings for a full turn.
  • Can alter water and terrain into frozen variants.
  • Excellent support piece for layered Human attacks.

Weaknesses

What can go wrong

  • Damage is secondary to disruption.
  • Still fragile when caught.
  • Needs smart timing to justify the slot.

Doctrine

How Humans should use it

Use Hailstorms to decide when the enemy is allowed to act. Their real value is timing theft.

Want to use Hailstorm in a real match?

Review the full Human roster, then move to the signup and download page to start playing Adaptive Command.