Adaptive Command unit dossier

Harrier

A fast shielded skirmisher that exists to corrode the units Havoc cannot kill cleanly.

Harrier concept art

Heavy armor hunter

Harrier

A variant of the Havoc made to fight heavier armored combatants that its sister class vehicle cannot overcome. The Harrier extends Human mobility into anti-armor play.

ShieldedWheeledMissileAcid

Core stats

Battlefield numbers

Health pointsHealth points
150
Attack powerAttack power
150, or 165 vs Heavy
Armor ratingArmor rating
2
Movement speedMovement speed
7
Line of sightLine of sight
3
CostCost
Ore25 Ore + Plasma5 Plasma + Coal5 Coal

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
ShieldedShielded
Movement typeMovement type
WheeledWheeled
Weapon typeWeapon type
MissileMissile
Ammo typeAmmo type
AcidAcid
RangeRange
5 tiles, target select

Strengths

What this unit does well

  • Acid rounds corrode armor over multiple turns.
  • Very good against heavy units.
  • Fast enough to reposition and punish exposed assets.

Weaknesses

What can go wrong

  • Very fragile for its cost if caught out.
  • Power loss wrecks mobility, damage, and shield value at once.
  • Needs careful screening against rushdown.

Doctrine

How Humans should use it

Harriers make enemy heavies inefficient. Use them to soften, isolate, and tax premium targets before the main push arrives.

Want to use Harrier in a real match?

Review the full Human roster, then move to the signup and download page to start playing Adaptive Command.