Adaptive Command unit dossier

Javelin

Human shell artillery for punishing static positions, clustered forces, and shield-reliant targets.

JavelinArt pending

Long-range artillery

Javelin

The main artillery unit of the Humans, they can lob Shells for long distances to strike at unsuspecting foes. The Javelin gives Humans real reach.

Heavy armorTreadedMortarShell

Core stats

Battlefield numbers

Health pointsHealth points
350
Attack powerAttack power
105, or 130 vs Shielded or Light
Armor ratingArmor rating
5
Movement speedMovement speed
5
Line of sightLine of sight
2
CostCost
Ore35 Ore

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
HeavyHeavy
Movement typeMovement type
TreadedTreaded
Weapon typeWeapon type
MortarMortar
Ammo typeAmmo type
ShellShell
RangeRange
3 to 6 tiles, target select
to

Strengths

What this unit does well

  • Shell ammo ignores shields and heavily pressures light units.
  • Long reach lets Humans break stalemates.
  • Can create crater effects on target hexes.

Weaknesses

What can go wrong

  • Weak local defense if flanked.
  • Needs spotters because its own LOS is short.
  • Slower than cheaper Human attack units.

Doctrine

How Humans should use it

Bring Javelins when the enemy wants to sit still. They convert information advantage into map-shaping pressure.

Want to use Javelin in a real match?

Review the full Human roster, then move to the signup and download page to start playing Adaptive Command.