Adaptive Command unit dossier

Ace Mk. I

A fast alien gunship built to cut through light targets and hit weak armor from above.

Ace Mk. IArt pending

Light plasma gunship

Ace Mk. I

The main Gunship of the Alien fleet. These units easily pierce through the weakest armors. Ace Mk.

Light armorGunshipHeavy laserPlasma

Core stats

Battlefield numbers

Health pointsHealth points
250
Attack powerAttack power
130, or 162 vs Light
Armor ratingArmor rating
2
Movement speedMovement speed
8
Line of sightLine of sight
5
CostCost
Ore30 Ore + Plasma15 Plasma / Plasma10 Plasma

Profile

Loadout and chassis

Unit classUnit class
Aerial GunshipAerial Gunship
Armor classArmor class
LightLight
Movement typeMovement type
GunshipGunship
Weapon typeWeapon type
Heavy LaserHeavy Laser
Ammo typeAmmo type
PlasmaPlasma
RangeRange
3 tiles, straight line

Strengths

What this unit does well

  • Strong into light armor.
  • Gunship movement lets it reach places ground units cannot.
  • Can see through forests and cross difficult geography.

Weaknesses

What can go wrong

  • Very vulnerable if anti-air gets clean shots.
  • Snow punishes its movement and vision badly.
  • Not built to trade head-on with heavier air units.

Doctrine

How Aliens should use it

Use Ace Mk. I for precise attacks where the Alien faction wants speed and reliable plasma damage.

Want to field Ace Mk. I?

Review the full Alien roster, then move to the signup and download page to start playing Adaptive Command.