Adaptive Command unit dossier

Ace Mk. III

An airborne freeze platform for stopping units, buildings, and even terrain from behaving normally.

Ace Mk. IIIArt pending

Cryo missile gunship

Ace Mk. III

Equipped with ice missiles for disrupting both combatants and enemy infrastructure alike. Ace Mk.

ShieldedGunshipMissileCryo

Core stats

Battlefield numbers

Health pointsHealth points
300
Attack powerAttack power
160 with 2-hex pierce area
Armor ratingArmor rating
3
Movement speedMovement speed
7
Line of sightLine of sight
5
CostCost
Ore35 Ore + Plasma20 Plasma / Electricity15 Electricity + Plasma3 Plasma

Profile

Loadout and chassis

Unit classUnit class
Aerial GunshipAerial Gunship
Armor classArmor class
ShieldedShielded
Movement typeMovement type
GunshipGunship
Weapon typeWeapon type
MissileMissile
Ammo typeAmmo type
Cryo
RangeRange
5 tiles, target select

Strengths

What this unit does well

  • Freeze disables units and buildings for a turn.
  • Can transform terrain and freeze water into ice.
  • Alien air control becomes much more oppressive with this online.

Weaknesses

What can go wrong

  • Powered-down state removes shield value and hurts mobility.
  • More of a control piece than a pure brawler.
  • Requires timing to reach full value.

Doctrine

How Aliens should use it

Use Ace Mk. III to steal initiative. It is best when the enemy is trying to execute a tightly timed push or protect fragile infrastructure.

Want to field Ace Mk. III?

Review the full Alien roster, then move to the signup and download page to start playing Adaptive Command.