Adaptive Command unit dossier

Striker

A hover platform designed to shock clusters, spread damage, and threaten powered-down states across groups.

Striker concept art

Electric disruption hover

Striker

Used for disrupting multiple enemies at once, thanks to the electrical burst emitted by its beacon. The Striker is battlefield disruption first and damage second.

Light armorHoverZapperElectric

Core stats

Battlefield numbers

Health pointsHealth points
350
Attack powerAttack power
65 area damage
Armor ratingArmor rating
2
Movement speedMovement speed
8
Line of sightLine of sight
4
CostCost
Ore20 Ore + Plasma5 Plasma / Electricity15 Electricity

Profile

Loadout and chassis

Unit classUnit class
TerrestrialTerrestrial
Armor classArmor class
LightLight
Movement typeMovement type
HoverHover
Weapon typeWeapon type
ZapperZapper
Ammo typeAmmo type
ElectricElectric
RangeRange
2 tiles, circular centered burst

Strengths

What this unit does well

  • Area electric damage works well against swarms and tight groups.
  • Can power down weakened non-shielded targets.
  • Its speed lets it reposition for better attack angles.

Weaknesses

What can go wrong

  • Light armor leaves it vulnerable if caught.
  • Electric profile is less efficient into shielded units.
  • Relies on positioning to get real value.

Doctrine

How Aliens should use it

Use Strikers to punish density. They are best when the opponent wants to march as a group and keep a timing window open.

Want to field Striker?

Review the full Alien roster, then move to the signup and download page to start playing Adaptive Command.